Sunday, March 22, 2009

TITI VOLUNTEERS FOR TARGET PRACTICE

Titi - Your sacrifice for science is appreciated.



Thanks Titi!




Software Day!

Today:

Implemented and debugged load/save config
Integrated auto-calibrate with load/save config
Implemented basic logging of target counts and times
Built power board for motor controller
Began testing new motor controller player interface
Morgan also helped here

Monday, March 9, 2009

ROBOT GUN TURRET 3/8/09

PREPARING FOR
ROBOGAMES
6/12 - 6/14 in San Francisco

Today:
Strengthened rotation with geared down motors
Reduced play with MORE METAL
Refined blobfinder capabilities for calibration



Sunday, February 8, 2009

ROBOT DAY 2/8/09

Today our focus was to develop the new, faster turret and update the automatic calibration in the software.

We added player capability to allow real-time modification of the blobfinder specs (screenshot below).




We also wrote the specs on calibration and settings saving, autosaving, loading, and logging. This will be implemented in the coming days.

Daniel developed boards for the infrared limit switches (the limit switches are shown below). These will be incorporated into the motor controllers (still on order) and the existing Arduino microcontrollers.


Monday, January 26, 2009

Robot day 1/25/09 - new turret development

links to our projects:
http://www.sourceforge.net/projects/aion/
http://www.sourceforge.net/projects/firmataplus/
http://www.dataczar.com/


Today we spent some time building the new turret and worked on auto-calibration for our playeratat software.

We're creating the new turret using DC motors with optical encoders to increase power and prevent the step-skipping we've been getting with the stepper motors on the current turret implementation. The step-skipping has forced us to slow the motors down considerably from what they should be. By switching to DC we should be able to dump as much power as we want into the motors without worrying about loss of accuracy.

Since the previous competition we increased the size of the stepper motors on the original turret and we added a color camera to the base to enable auto-calibration (not yet implemented). The increased motor size allowed us to increase the speed because the skipping "stall" threshold was reduced, however we are still limiting the speed considerably to prevent skipping. Skipping must be prevented because in the absense of sensors to indicate the turret position, it is impossible to know the position of the turret if a skip occurs.



The new implementation turret includes optical encoders to feedback motor position information. DC optical motor controllers are on order for the new turret. We have Player (http://playerstage.sourceforge.net/) drivers integrated for the current stepper-motor implementation. When the new motor drivers are received we'll probably need to create custom Player drivers for them as well.



Wednesday, August 8, 2007

2007 DEFCONBots robo-turret review

Daniel and Scott attended DEFCON and previewed the 2007 DEFCONbots (http://www.defconbots.org/) competition.

Tuesday, July 17, 2007

Dataczar links

AION project source code is available here: http://sourceforge.net/projects/aion/

The Dataczar website is available here: http://www.dataczar.com/

The Team AION website is available here (it's the same as the Dataczar site): http://www.teamaion.com/